Course Syllabus
Video Games and Cultural Analysis
Version 4.0
Fall 2013
http://capochetta.com/vgculturefall2013
ENG 3612 - 0001 Special Topics
Monday/Wednesday/Friday 11:30am - 12:20pm
CNH 203
Instructor: Concetta Bommarito
Email: cbommari@knights.ucf.edu
Office Hours:
One-On-One: Monday/Wednesday/Friday 10:00am - 11:00am
Location: Colbourn 302-E
Group Hours: Monday/Wednesday/Friday 1:00pm - 2:00pm
Location: Starbucks in the Bookstore in the Breezeway
Note: Email is checked during the One-On-One office hours given above. Any email sent outside these times is not guaranteed to be answered as quickly. If you need any help in the class, please make sure that they are addressed in class or during office hours.
Course Overall Goal
(“Game Criticism, Why We Need It, and Why Reviews Aren't It”) is an essay. It is an essay in the form of a criticism; the critique is that of the failure of our writers about games to take a critical and analytical view of the works they write about, and of their failure to make a clear distinction between "review" and "criticism," which are, in fact, very different beasts. It is, if you will, a critique of game criticism.
- Greg Costikyan, Game Designer and Critic
This class is designed to answer a gap in the field of game critique and design: game criticism from the point of view of the gamer rather than designer. I have selected readings and games that will give you the tools to more critically analyze video games by introducing you to several critical works across disciplines and teaching you how to use these works in your analysis.
Course Objectives
The primary class objectives are two-fold:
- To introduce you to a range of literary and philosophical methodologies for analysis of video games
- To help professionalize you by guiding you through the process of submitting your work for conferences and/or publication
The class activities will be centered around these two objectives as follows:
|
Goal/What you will learn |
Activity/How you will learn |
|
To introduce you to a range of literary and philosophical methodologies for analysis of video games |
Have you read a wide variety of short works and excerpts alongside playing short video games that reflect themes in those works |
|
To encourage the use of cultural and philosophical writings as tools for game development and analysis |
use the readings to analyze games and begin thinking about ways to improve current trends in the industry |
|
To enable you to enhance your critical thinking and textual analysis skills |
Smaller reader response papers for each reading/gaming pairing |
|
To facilitate the improvement of your writing skills, particularly in the area of the argumentative essay |
A professional academic conference paper with an argument or proposal for game incorporating themes from the readings |
|
To enhance your appreciation of aesthetic strategies and techniques in the form of the video game |
class presentation on major canonical video game works and/or communities |
Requirements
You are not required to purchase texts for this class as readings will be handed out as .pdfs. You are, however, required to have:
- Access to UCF's Canvas System
- Access to a reasonably strong computer that can run games based on the Source Engine
- A game or games of your choice that will be the focus of your final project in this class
Major Texts Overview
Note: See the schedule for complete list and due dates.
Readings (Provided as .pdf in class materials)
Jean-Paul Sartre: Excerpts from Nausea and a Selection from Existentialism and Human Emotions
Michel Foucault: “Panopticism” from the book Discipline and Punish
Roland Barthes: “Death of the Author”
James Paul Gee: “Video Games and Embodiment”
Susan Bordo: Excerpts from Beauty Rediscovers the Male Body
Kenji Yoshino: Excerpts from Covering: The Hidden Assault on Our Civil Rights
Henry Jenkins: Excerpts from Convergence Culture and “Mr. Jenkins Goes to Washington”
Takashi Murakami: Excerpts from Little Boy: The Arts of Japan's Exploding Subculture
Azuma Hiroki: “The Animalization of Otaku Culture”
Francis Fukiyama: Excerpts from Our Post Human Future
Videos
Several Episodes of Extra Credits
“Double Fine Adventure: Ron Gilbert's Words of Wisdom to Tim Schafer”
Tough Guise
Takashi Murikami’s “Superflat Monogram”
Jesse Schell’s "Design Outside the Box"
Short Games
The Stanley Parable
Tim Schafer’s Host Master and the Conquest of Humor
Various Works by La MollenIndustria
A Closed World and Anna Anthropy's Response Game A Closed Mind
Anna Anthropy's Dys4ia
Edmund McMillen’s Time Fcuk and the demo of The Binding of Isaac
Slender: The Eight Pages
Long Game
Yume Nikki
Additional Game(s)
Each student will be required to play a longer game of your choice in relation to your final project.
Grading Overview
Note: See the class space on Canvas for due dates and rubrics.
Grades at a Glance:
The class grade is divided into two main categories:
Classwork: 40% of your final grade
Final Project: 60% of your final grade
Classwork
Throughout the semester you will complete shorter assignments both in class and online. Classwork is divided into two main categories:
Class Participation, Notes, and Attendance (10% of Total Grade)
You are responsible for keeping up with the games and readings and contributing to class discussion both in person and online. Points are earned for meaningful participation in class; points are deducted for disruptive behavior.
This grade includes but is not limited to:
- quizzes that serve to make sure that you are reading/playing on schedule and to take attendance
- notes that serve to make sure that you are critically thinking about the readings/playings
- attendance which serves to make sure that you are continuing to give this class the appropriate amount of time and attention. You are expected to come to class on a regular basis. After two days or one week’s worth of unexplained absences your grade may be penalized.
Initial Response (30% of Total Grade)
For each reading assignment you will turn in a one page response to the games, texts, and/or videos. This amounts to about one per week until the Mock Conference starts (see below).
Note: Your response doubles as your attendance for Monday. Failure to turn in this response tells me that you did not do the readings and therefore counts as an absence for the day.
Final Project
By the end of the semester you will create a conference-level paper that can be submitted to academic conferences. This final project will be submitted in three parts:
Abstract (10% of Total Grade)
Before you are allowed to present at an academic conference you submit a summary abstract to a Call For Papers (CFP). You will receive a mock CFP midway through the semester and write an abstract to that CFP including a bibliography of 5-10 works you will use in the final conference paper.
You will not be able to give a presentation without completing the abstract.
Mock Conference Presentation (10% of Total Grade)
The last few weeks of class will be dedicated to a mock conference in which students will present a 10 minute rough draft of their final conference paper. Each day after the 3 or 4 students give their presentations, students in the audience will be given the chance to ask questions that the presenters must answer intelligently.
Mock Conference Participation (10% of Total Grade)
When a student is not presenting, you will be taking notes and asking intelligent questions at the end of the presentation. Each day, you will turn in a worksheet online with your day’s notes for participation credit.
Final Paper (30% of Total Grade)
The final paper will be a 20 minute (8-10 page) conference-level paper analyzing a game or games and/or community of your choice and incorporating at least one class reading and 5-10 outside sources.
Class Rules and UCF Services
Late Work
Absolutely no late work will be accepted unless under extreme and well-documented circumstances.
Class Discussion
Students are to remain respectful during class discussions at all times. Insults, hate speech, and other such inappropriate comments as defined in the Student Handbook will not be tolerated and, if persisted in after admonition by the teacher, will be grounds for removal from the class. This includes, but is not limited to: slurs, risqué jokes, and slang.
Copyright
This course may contain copyright protected materials such as audio or video clips, images, text materials, etc. These items are being used with regard to the Fair Use doctrine in order to enhance the learning environment. Please do not copy, duplicate, download or distribute these items. The use of these materials is strictly reserved for this online classroom environment and your use only. All copyright materials are credited to the copyright holder.
Academic Honesty
Plagiarism and cheating of any kind on an examination, quiz, or assignment will result at least in an "F" for that assignment (and may, depending on the severity of the case, lead to an "F" for the entire course) and may be subject to appropriate referral to the Office of Student Conduct for further action. See the UCF Golden Rule for further information. I will assume for this course that you will adhere to the academic creed of this University and will maintain the highest standards of academic integrity. In other words, don't cheat by giving answers to others or taking them from anyone else. I will also adhere to the highest standards of academic integrity, so please do not ask me to change (or expect me to change) your grade illegitimately or to bend or break rules for one person that will not apply to everyone.
University Writing Center
Colbourn 105
Satellite Locations: Main Library, Rosen Library & Online
407-823-2197 http://uwc.cah.ucf.edu/
The University Writing Center (UWC) offers writing support to UCF students from first-year to graduate in every discipline. Trained peer consultants provide help at every stage of the writing process, including understanding assignments, researching, drafting, revising, incorporating sources, and learning to proofread and edit. The UWC’s purpose is not merely to fix papers or to make better writers, but to teach writers strategies to navigate complex situations for writing, both in and outside the University. Consultations are available for individuals and small groups. To make the best use of the UWC, visit far enough before your due date to allow yourself time to revise after your consultation, browse the writing resources on our website, and arrange a regular weekly appointment if you’d like long-term help. You may schedule a 45-minute appointment by phone or by using the TutorTrac scheduler on our website; walk-in consultations are also available. In addition, the UWC seeks graduate and undergraduate tutors from all majors; contact the UWC to learn more about peer writing consulting and ENC 4275/5276: Theory & Practice of Tutoring Writing, our three-credit tutor-education course.
Disability Statement
UCF is committed to providing reasonable accommodations for all persons with disabilities. This syllabus is available in alternate formats upon request. Students with disabilities who need accommodations in this course must contact the professor at the beginning of the semester to discuss needed accommodations. No accommodations will be provided until the student has met with the professor to request accommodations. Students who need accommodations must be registered with Student Disability Services, Student Resource Center Room 132, phone (407) 823-2371.
Third-Party Software and FERPA
During this course you might have the opportunity to use public online services and/or software applications sometimes called third-party software such as a blog or wiki. While some of these could be required assignments, you need not make any personally identifying information on a public site. Do not post or provide any private information about yourself or your classmates. Where appropriate you may use a pseudonym or nickname. Some written assignments posted publicly may require personal reflection/comments, but the assignments will not require you to disclose any personally identity-sensitive information. If you have any concerns about this, please contact your instructor.
Course Summary:
| Date | Details | Due |
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